Empacotamento de Aplicativos
To distribute your app with Electron, you need to package and rebrand it. To do this, you can either use specialized tooling or manual approaches.
With tooling
There are a couple tools out there that exist to package and distribute your Electron app. We recommend using Electron Forge. You can check out its documentation directly, or refer to the Packaging and Distribution part of the Electron tutorial.
Manual packaging
If you prefer the manual approach, there are 2 ways to distribute your application:
- With prebuilt binaries
- With an app source code archive
With prebuilt binaries
To distribute your app manually, you need to download Electron's prebuilt binaries. Depois disso, a pasta contendo seu aplicativo deve ser renomeada para app
e colocada dentro do diretório de recursos (resources) do Electron como mostrado nos seguintes exemplos.
The location of Electron's prebuilt binaries is indicated with electron/
in the examples below.
electron/Electron.app/Contents/Resources/app/
├── package.json
├── main.js
└── index.html
electron/resources/app
├── package.json
├── main.js
└── index.html
Then execute Electron.app
on macOS, electron
on Linux, or electron.exe
on Windows, and Electron will start as your app. The electron
directory will then be your distribution to deliver to users.
With an app source code archive (asar)
Instead of shipping your app by copying all of its source files, you can package your app into an asar archive to improve the performance of reading files on platforms like Windows, if you are not already using a bundler such as Parcel or Webpack.
Para usar um arquivo asar
para substituir a pasta app
, você precisa renomear o arquivo para app.asar
e colocá-lo dentro da pasta de recursos do Electron como mostrado abaixo, e o Electron irá então ler o arquivo e executar seu app.
electron/Electron.app/Contents/Resources/
└── app.asar
electron/resources/
└── app.asar
You can find more details on how to use asar
in the electron/asar
repository.
Rebranding with downloaded binaries
Após deixar seu app Electron pronto para usar, você pode querer personalizar os executáveis do Electron antes de distribuí-los aos usuários.
-
Windows: You can rename
electron.exe
to any name you like, and edit its icon and other information with tools like rcedit. -
Linux: You can rename the
electron
executable to any name you like. -
macOS: You can rename
Electron.app
to any name you want, and you also have to rename theCFBundleDisplayName
,CFBundleIdentifier
andCFBundleName
fields in the following files:Electron.app/Contents/Info.plist
Electron.app/Contents/Frameworks/Electron Helper.app/Contents/Info.plist
Você também pode renomear o app auxiliar para evitar de mostrar
Electron Helper
no Monitor de Atividade, mas não esqueça de renomear o arquivo executável do app auxiliar.Veja como ficaria a estrutura de um aplicativo renomeado:
MyApp.app/Contents
├── Info.plist
├── MacOS/
│ └── MyApp
└── Frameworks/
└── MyApp Helper.app
├── Info.plist
└── MacOS/
└── MyApp Helper
também é possível remarcar o Electron mudando o nome do produto e construindo a partir fonte. To do this you need to set the build argument corresponding to the product name (electron_product_name = "YourProductName"
) in the args.gn
file and rebuild.
Keep in mind this is not recommended as setting up the environment to compile from source is not trivial and takes significant time.